Wednesday, April 6, 2011
Globaloria: April 6, 2011
In my game i plan on importing music into each playable scene... As far as buttons go: Up, down, left, right butttons for the character, coding for a digital keyboard (with buttons to play- along) and also coding for collecting items... So far i have started importing music, coding the characters movement and i have obtained the code for the digital keyboard. I plan on putting all of these ideas into my game.
Monday, March 21, 2011
Sound + Game
My plan for sound in my game... What iI would like to do is have Herbie's music continuosly playing during game play: Mere entertainment purposes. Also whenever there is a picture or game play involving vehicles there will be a sound for traffic. The music and traffic sounds should give the gamer a broad understanding of how the city is (car sounds) and how Herbie’s music influenced the people in the city (and abroad).
Monday, March 7, 2011
Adding Scenes Blog
Creating scenes help tell a story, and also help while creating a game (especially). Gamers use scenes to make transitions from one level to another. In order to successively make these “transitions” the gamer must create a broad story of what they are trying to accomplish in their game (paper prototype) and then apply it to the scenes.
I am using visual storytelling as a means to create my game and to create transitional scenes within my game. The visual storytelling in my game includes such things as:
3. The actual Game Play (music)
The gamer learns what is going on in the game through the visual storytelling. Examples of games that I have played that have excessive use of visual storytelling are games that depict war or battle scenes. The gamer knows what is going on because of the use of violence. The violence in the game is the visual storytelling. “A picture is worth a thousand words.”
Wednesday, February 9, 2011
Adding Scenes Blog
Compared to my paper prototype, my game so far tells the story that i originally had in mind. The demo that i have tells the story exactly the way that i want it to. The viewer of my game can comprehend the story of my game pretty easily. The setting is in a Boston Music Store. The second setting takes place in San Francisco (streets and the studio where Herbie recorded the Headhunters album).
The video game Call of Duty has a pretty clear point being set. The story gets told through the point of view of a soldier in WWII who's job is to protect your platoon and destroy the enemy.
The video game Call of Duty has a pretty clear point being set. The story gets told through the point of view of a soldier in WWII who's job is to protect your platoon and destroy the enemy.
Tuesday, January 11, 2011
Globaloria Research About Topic
Quick Synopsis of the Album:
Head Hunters is the 12th studio album by American jazz musician Herbie Hancock. It was released on October 13, 1973 by Columbia Records. The sessions for the album took place during September 1973 at Wally Heider Studios and Different Fur Trading Co. in San Francisco, California. Head Hunters (album) is a key release in Hancock's career and a defining moment in the genre of jazz fusion.
Quick Fact:
In 2007, the Library of Congress added it to the National Recording Registry, which collects "culturally, historically or aesthetically important" sound recordings from the 20th century.
Quote Concerning Head Hunters (album):
"I began to feel that I had been spending so much time exploring the upper atmosphere of music and the more ethereal kind of far-out spacey stuff. Now there was this need to take some more of the earth and to feel a little more tethered; a connection to the earth....I was beginning to feel that we (the sextet) were playing this heavy kind of music, and I was tired of everything being heavy. I wanted to play something lighter." (Hancock's sleeve notes: 1997 CD reissue)
The Cover Image on the Album:
The image on the album cover is based on an African mask that is associated with the Baoulé tribe from Côte d'Ivoire. They have various types of masks known as Goli that have to be considered a family. Their presence is called upon in times of danger, during epidemics or at funeral ceremonies. The image also resembles the tape head demagnetizer used on reel-to-reel audio tape recording equipment at the time of this recording.
Tracks on Head Hunters (album):
Side A
- "Chameleon" (Hancock/Jackson/Mason/Maupin) – 15:41
- "Watermelon Man" (Hancock) – 6:29
Side B
- "Sly" (Hancock) – 10:15
- "Vein Melter" (Hancock) – 9:09
Band Members/ Instruments used on the album:
- Herbie Hancock
- Fender Rhodes electric piano
- Hohner D6 clavinet
- ARP Odyssey synthesizer
- ARP Soloist synthesizer
- Bennie Maupin
- Paul Jackson
- Bill Summers
- Harvey Mason
Herbiehancock.com
Wikipedia.org
Friday, November 19, 2010
Globaloria Class November 19, 2010 (Day before break)
So far i have completed the "Planning your game" and the team page stuff.
I hope to get the paper prototype completed after break and i would like to start the game itself not too long after i complete the paper prototype.
This game is going to be very hard to complete. The ideas that i have will work on the paper prototype but it is going to be a major challenge to actually create the game itself.
I hope to get the paper prototype completed after break and i would like to start the game itself not too long after i complete the paper prototype.
This game is going to be very hard to complete. The ideas that i have will work on the paper prototype but it is going to be a major challenge to actually create the game itself.
Wednesday, October 20, 2010
Mini Game Completed
The Mini Game Project is Over... The coding was actually very challenging for me but with the help of Mr. Allder everything got back on track. Now that the game is completed I feel proud that I have created my very first game. I really am looking forward to creating my own game now.
Monday, October 18, 2010
Globaloria: October 18, 2010
Today in Globaloria calss I worked on my minigame project and uploaded the files, for my minigame, onto my wiki page. I am very close to being done with the minigame project... The only reason I am still working on it is because my stage was in the wrong place and I had to redo everything from step 1. Anyway I'll have completed the minigame project by next class period.
Thursday, October 14, 2010
Reading in Block 6
1.) Solo Piano Concert Transcriptions
2.) I read music 5 hours a day. Books etc. 15 min a day for recreational purposes.
3.) Music/ Controversial Literature/ Fiction. "A Clockwork Orange", "The Shining", "The Orgin of Species" etc.
4.) Reading is a neccesity in modern day culture. Reading is not only interesting in that it can transform your way of thinking, open your mind to new vocabulary words, and most importantly, expand your imagination. Also reading is used in just about everything that relates to life. Ex. School, debates, giving directions etc.
2.) I read music 5 hours a day. Books etc. 15 min a day for recreational purposes.
3.) Music/ Controversial Literature/ Fiction. "A Clockwork Orange", "The Shining", "The Orgin of Species" etc.
4.) Reading is a neccesity in modern day culture. Reading is not only interesting in that it can transform your way of thinking, open your mind to new vocabulary words, and most importantly, expand your imagination. Also reading is used in just about everything that relates to life. Ex. School, debates, giving directions etc.
Wednesday, September 29, 2010
My Music Game
Working with flash is going to be really interesting. I personally use a software called Digidesign Pro Tools (not flash) at home in my music studio. When I first got Pro Tools it was very overwhelming. But, with a lot of time spent with the software alone, I started learning keyboard shortcuts etc. In other words it is going to take some time to learn the software but once I do learn how to use flash I can use it and bend it to my own imagination.
The challenges that I will be confronted with while tackling this software will include: patience with the software (while learning how to use it), time (only because we have an hour and a half every other day), and other minor complications that arise.
I believe that once I have a solid understanding of what is going on within the software I will have hardly any problems. It is a matter of time until what I say starts to come into effect…
Thursday, September 23, 2010
My Globaloria Music History Game
My game is music hitory oriented. I have the same kinds of ideas that I had in my previous post about my game design listed below…
Game Setting:
· Where the artist, that I choose, lives (City)
· Or the setting could be a house that has thousands upon thousands of Vinyl Records of the artists.
Main Idea of Game:
· If the setting takes place in the city where the artist was born and composed their music, then it is your job, as the gamer, to find some kind of information, from either towns people or from the artist himself, regarding the music he composed or just background information about the artist.
· If the setting is a house that has thousands upon thousands of Vinyl Records of the artists, then you need to find the record personally in the house and then read the info inside the sleeve.
What You Will Learn From My Game:
· Regardless of which Game Setting I choose the gamer will learn information that most people do not know about that artist.
· Also the gamer will learn which compositions that artist was known for. Personal information about artist etc.
Friday, September 17, 2010
Miles Davis: Bitches Brew 40th Anniversary
During the summer of 1969 Miles Davis, Bennie Maupin, Wayne Shorter, Chick Corea, Jack DeJohnette, John McLaughlin, Joe Zawinul and Dave Holland recorded one of the greatest albums of all time… The name of the album is Bitches Brew. Miles, along with the other artists, went into a studio and recorded this album in three days. Since the songs on this album are about 20-40 min. each Miles and the band recorded several takes with different sounds and different ways to voice chords etc. It is concidered to be the greatest selling Jazz album to this day.
Wednesday, September 15, 2010
My First Globaloria Blog
Hi, I'm Jon
What I want to accomplish in Globaloria is to create a game using Flash that is related to music. Here are some ideas:
Game Setting:
· Where the artist, that I choose, lives (City)
· Or the setting could be a house that has thousands upon thousands of Vinyl Records of the artists.
Main Idea of Game:
· If the setting takes place in the city where the artist was born and composed their music, then it is your job as the gamer to find some kind of information from either towns people or from the artist himself.
· If the setting is a house that has thousands upon thousands of Vinyl Records of the artists, then you need to find the record personally in the house and then read the info inside the sleeve.
What You Will Learn From My Game:
· Regardless of which Game Setting I choose the gamer will learn information that most people do not know about that artist.
· Also the gamer will learn which compositions that artist was known for.
· Personal information about artist etc.
Overall I believe this is going to be a fun experience. Creating a game about music is going to be fun and interesting as well partly because most people have no idea who the artist is or his major compositions.
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