Wednesday, September 29, 2010

My Music Game

Working with flash is going to be really interesting. I personally use a software called Digidesign Pro Tools (not flash) at home in my music studio. When I first got Pro Tools it was very overwhelming. But, with a lot of time spent with the software alone, I started learning keyboard shortcuts etc.  In other words it is going to take some time to learn the software but once I do learn how to use flash I can use it and bend it to my own imagination.
The challenges that I will be confronted with while tackling this software will include: patience with the software (while learning how to use it), time (only because we have an hour and a half every other day), and other minor complications that arise.
I believe that once I have a solid understanding of what is going on within the software I will have hardly any problems. It is a matter of time until what I say starts to come into effect…

Thursday, September 23, 2010

My Globaloria Music History Game

    My game is music hitory oriented. I have the same kinds of ideas that I had in my previous post about my game design listed below…
Game Setting:
·         Where the artist, that I choose, lives (City)
·         Or the setting could be a house that has thousands upon thousands of Vinyl Records of the artists.

Main Idea of Game:

·         If the setting takes place in the city where the artist was born and composed their music, then it is your job, as the gamer, to find some kind of information, from either towns people or from the artist himself, regarding the music he composed or just background information about the artist.
·         If the setting is a house that has thousands upon thousands of Vinyl Records of the artists, then you need to find the record personally in the house and then read the info inside the sleeve.
What You Will Learn From My Game:
·         Regardless of which Game Setting I choose the gamer will learn information that most people do not know about that artist.
·         Also the gamer will learn which compositions that artist was known for. Personal information about artist etc.

Friday, September 17, 2010

Miles Davis: Bitches Brew 40th Anniversary


During the summer of 1969 Miles Davis, Bennie Maupin, Wayne Shorter, Chick Corea, Jack DeJohnette, John McLaughlin, Joe Zawinul and Dave Holland recorded one of the greatest albums of all time… The name of the album is Bitches Brew. Miles, along with the other artists, went into a studio and recorded this album in three days. Since the songs on this album are about 20-40 min. each Miles and the band recorded several takes with different sounds and different ways to voice chords etc. It is concidered to be the greatest selling Jazz album to this day.

Wednesday, September 15, 2010

My First Globaloria Blog

Hi, I'm Jon

What I want to accomplish in Globaloria is to create a game using Flash that is related to music. Here are some ideas:
                Game Setting:
·          Where the artist, that I choose, lives (City)
·         Or the setting could be a house that has thousands upon thousands of Vinyl Records of the artists.

Main Idea of Game:

·         If the setting takes place in the city where the artist was born and composed their music, then it is your job as the gamer to find some kind of information from either towns people or from the artist himself.
·         If the setting is a house that has thousands upon thousands of Vinyl Records of the artists, then you need to find the record personally in the house and then read the info inside the sleeve.
What You Will Learn From My Game:
·         Regardless of which Game Setting I choose the gamer will learn information that most people do not know about that artist.
·         Also the gamer will learn which compositions that artist was known for.
·         Personal information about artist etc.
Overall I believe this is going to be a fun experience. Creating a game about music is going to be fun and interesting as well partly because most people have no idea who the artist is or his major compositions.