Monday, March 21, 2011

Sound + Game

My plan for sound in my game... What iI would like to do is have Herbie's music continuosly playing during game play: Mere entertainment purposes. Also whenever there is a picture or game play involving vehicles there will be a sound for traffic. The music and traffic sounds should give the gamer a broad understanding of how the city is (car sounds) and how Herbie’s music influenced the people in the city (and abroad).

Monday, March 7, 2011

Adding Scenes Blog

Creating scenes help tell a story, and also help while creating a game (especially). Gamers use scenes to make transitions from one level to another. In order to successively make these “transitions” the gamer must create a broad story of what they are trying to accomplish in their game (paper prototype) and then apply it to the scenes.
I am using visual storytelling as a means to create my game and to create transitional scenes within my game. The visual storytelling in my game includes such things as:
3.      The actual Game Play (music)
The gamer learns what is going on in the game through the visual storytelling. Examples of games that I have played that have excessive use of visual storytelling are games that depict war or battle scenes. The gamer knows what is going on because of the use of violence. The violence in the game is the visual storytelling. “A picture is worth a thousand words.”